1#ifndef GLK_CAMERA_CONTROL_HPP
2#define GLK_CAMERA_CONTROL_HPP
8#include <Eigen/Geometry>
18 virtual void lookat(
const Eigen::Vector3f& pt) {}
20 virtual void mouse(
const Eigen::Vector2f& p,
int button,
bool down) {}
21 virtual void drag(
const Eigen::Vector2f& p,
int button) {}
22 virtual void scroll(
const Eigen::Vector2f& rel) {}
26 virtual void arrow(
const Eigen::Vector2f& p) {}
29 return Eigen::Vector2f(0.0f, 1.0f);
35 virtual std::string
name()
const {
return "CameraControl"; }
36 virtual void load(std::istream& ist) {}
37 virtual void save(std::ostream& ost)
const {}
Definition camera_control.hpp:12
virtual Eigen::Vector2f depth_range() const
Definition camera_control.hpp:28
virtual void arrow(const Eigen::Vector2f &p)
Definition camera_control.hpp:26
virtual std::string name() const
Definition camera_control.hpp:35
virtual void update()
Definition camera_control.hpp:24
virtual void drag(const Eigen::Vector2f &p, int button)
Definition camera_control.hpp:21
virtual Eigen::Matrix4f view_matrix() const =0
virtual void load(std::istream &ist)
Definition camera_control.hpp:36
virtual void save(std::ostream &ost) const
Definition camera_control.hpp:37
virtual void reset_center()
Definition camera_control.hpp:16
virtual void lookat(const Eigen::Vector3f &pt)
Definition camera_control.hpp:18
virtual void scroll(const Eigen::Vector2f &rel)
Definition camera_control.hpp:22
virtual ~CameraControl()
Definition camera_control.hpp:14
virtual void updown(double p)
Definition camera_control.hpp:25
virtual void mouse(const Eigen::Vector2f &p, int button, bool down)
Definition camera_control.hpp:20
Definition drawable_container.hpp:9
std::ostream & operator<<(std::ostream &ost, const CameraControl &cam)
std::istream & operator>>(std::istream &ist, CameraControl &cam)