#include <camera_control.hpp>
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| virtual | ~CameraControl () |
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| virtual void | reset_center () |
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| virtual void | lookat (const Eigen::Vector3f &pt) |
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| virtual void | mouse (const Eigen::Vector2f &p, int button, bool down) |
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| virtual void | drag (const Eigen::Vector2f &p, int button) |
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| virtual void | scroll (const Eigen::Vector2f &rel) |
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| virtual void | update () |
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| virtual void | updown (double p) |
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| virtual void | arrow (const Eigen::Vector2f &p) |
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| virtual Eigen::Vector2f | depth_range () const |
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| virtual Eigen::Matrix4f | view_matrix () const =0 |
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| virtual std::string | name () const |
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| virtual void | load (std::istream &ist) |
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| virtual void | save (std::ostream &ost) const |
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◆ ~CameraControl()
| virtual guik::CameraControl::~CameraControl |
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inlinevirtual |
◆ arrow()
| virtual void guik::CameraControl::arrow |
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const Eigen::Vector2f & |
p | ) |
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inlinevirtual |
◆ depth_range()
| virtual Eigen::Vector2f guik::CameraControl::depth_range |
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const |
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inlinevirtual |
◆ drag()
| virtual void guik::CameraControl::drag |
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const Eigen::Vector2f & |
p, |
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int |
button |
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) |
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inlinevirtual |
◆ load()
| virtual void guik::CameraControl::load |
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std::istream & |
ist | ) |
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inlinevirtual |
◆ lookat()
| virtual void guik::CameraControl::lookat |
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const Eigen::Vector3f & |
pt | ) |
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inlinevirtual |
◆ mouse()
| virtual void guik::CameraControl::mouse |
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const Eigen::Vector2f & |
p, |
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int |
button, |
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bool |
down |
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) |
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inlinevirtual |
◆ name()
| virtual std::string guik::CameraControl::name |
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const |
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inlinevirtual |
◆ reset_center()
| virtual void guik::CameraControl::reset_center |
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inlinevirtual |
◆ save()
| virtual void guik::CameraControl::save |
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std::ostream & |
ost | ) |
const |
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inlinevirtual |
◆ scroll()
| virtual void guik::CameraControl::scroll |
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const Eigen::Vector2f & |
rel | ) |
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inlinevirtual |
◆ update()
| virtual void guik::CameraControl::update |
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inlinevirtual |
◆ updown()
| virtual void guik::CameraControl::updown |
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double |
p | ) |
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inlinevirtual |
◆ view_matrix()
| virtual Eigen::Matrix4f guik::CameraControl::view_matrix |
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const |
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pure virtual |
The documentation for this class was generated from the following file: