#include <static_camera_control.hpp>
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| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | StaticCameraControl () |
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| | StaticCameraControl (const Eigen::Isometry3f &T_world_camera, const Eigen::Vector2f &depth=Eigen::Vector2f(1e-3, 1e3)) |
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| | StaticCameraControl (const Eigen::Vector3f &eye, const Eigen::Vector3f ¢er, const Eigen::Vector3f &up, const Eigen::Vector2f &depth=Eigen::Vector2f(1e-3, 1e3)) |
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| virtual | ~StaticCameraControl () override |
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| virtual Eigen::Vector2f | depth_range () const override |
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| virtual Eigen::Matrix4f | view_matrix () const override |
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| virtual std::string | name () const override |
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| virtual void | load (std::istream &ist) override |
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| virtual void | save (std::ostream &ost) const override |
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| virtual | ~CameraControl () |
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| virtual void | reset_center () |
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| virtual void | lookat (const Eigen::Vector3f &pt) |
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| virtual void | mouse (const Eigen::Vector2f &p, int button, bool down) |
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| virtual void | drag (const Eigen::Vector2f &p, int button) |
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| virtual void | scroll (const Eigen::Vector2f &rel) |
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| virtual void | update () |
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| virtual void | updown (double p) |
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| virtual void | arrow (const Eigen::Vector2f &p) |
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◆ StaticCameraControl() [1/3]
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW guik::StaticCameraControl::StaticCameraControl |
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◆ StaticCameraControl() [2/3]
| guik::StaticCameraControl::StaticCameraControl |
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const Eigen::Isometry3f & |
T_world_camera, |
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const Eigen::Vector2f & |
depth = Eigen::Vector2f(1e-3, 1e3) |
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) |
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◆ StaticCameraControl() [3/3]
| guik::StaticCameraControl::StaticCameraControl |
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const Eigen::Vector3f & |
eye, |
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const Eigen::Vector3f & |
center, |
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const Eigen::Vector3f & |
up, |
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const Eigen::Vector2f & |
depth = Eigen::Vector2f(1e-3, 1e3) |
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) |
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◆ ~StaticCameraControl()
| virtual guik::StaticCameraControl::~StaticCameraControl |
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overridevirtual |
◆ depth_range()
| virtual Eigen::Vector2f guik::StaticCameraControl::depth_range |
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const |
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overridevirtual |
◆ load()
| virtual void guik::StaticCameraControl::load |
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std::istream & |
ist | ) |
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overridevirtual |
◆ name()
| virtual std::string guik::StaticCameraControl::name |
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const |
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inlineoverridevirtual |
◆ save()
| virtual void guik::StaticCameraControl::save |
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std::ostream & |
ost | ) |
const |
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overridevirtual |
◆ view_matrix()
| virtual Eigen::Matrix4f guik::StaticCameraControl::view_matrix |
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const |
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overridevirtual |
◆ depth
| Eigen::Vector2f guik::StaticCameraControl::depth |
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protected |
◆ matrix
| Eigen::Matrix4f guik::StaticCameraControl::matrix |
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protected |
The documentation for this class was generated from the following file: