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glk::Mesh Member List

This is the complete list of members for glk::Mesh, including all inherited members.

ConstPtr typedefglk::Drawable
draw(glk::GLSLShader &shader) const overrideglk::Meshvirtual
Mesh(const void *vertices, int vertex_stride, const void *normals, int normal_stride, int num_vertices, const void *indices, int num_indices, bool wireframe=false)glk::Mesh
Mesh(const void *vertices, int vertex_stride, const void *normals, int normal_stride, const void *colors, int color_stride, int num_vertices, const void *indices, int num_indices, bool wireframe=false)glk::Mesh
Mesh(const void *vertices, int vertex_stride, const void *normals, int normal_stride, const void *colors, int color_stride, const void *tex_coords, int tex_coord_stride, int num_vertices, const void *indices, int num_indices, bool wireframe=false)glk::Mesh
Mesh(const std::vector< Eigen::Vector3f, Alloc< Eigen::Vector3f > > &vertices, const std::vector< Eigen::Vector3f, Alloc< Eigen::Vector3f > > &normals, const std::vector< int > &indices, bool wireframe=false)glk::Meshinline
Mesh(const std::vector< Eigen::Vector3f, Alloc< Eigen::Vector3f > > &vertices, const std::vector< Eigen::Vector3f, Alloc< Eigen::Vector3f > > &normals, const std::vector< Eigen::Vector4f, Alloc< Eigen::Vector4f > > &colors, const std::vector< int > &indices, bool wireframe=false)glk::Meshinline
Ptr typedefglk::Drawable
set_texture(const std::shared_ptr< Texture > &texture, GLenum texture_target=GL_TEXTURE1)glk::Mesh
~Drawable()glk::Drawableinlinevirtual
~Mesh()glk::Meshvirtual