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glk::ScreenSpaceLighting Member List

This is the complete list of members for glk::ScreenSpaceLighting, including all inherited members.

DIFFUSE_MODEL enum nameglk::ScreenSpaceLighting
draw(const TextureRenderer &renderer, const glk::Texture &color_texture, const glk::Texture &depth_texture, const TextureRendererInput::Ptr &input, glk::FrameBuffer *frame_buffer=nullptr) overrideglk::ScreenSpaceLightingvirtual
get_albedo() constglk::ScreenSpaceLighting
get_light_attenuation(int i) constglk::ScreenSpaceLighting
get_light_color(int i) constglk::ScreenSpaceLighting
get_light_dir(int i) constglk::ScreenSpaceLighting
get_light_pos(int i) constglk::ScreenSpaceLighting
get_light_range(int i) constglk::ScreenSpaceLighting
get_roughness() constglk::ScreenSpaceLighting
IRIDESCENCE_MODEL enum nameglk::ScreenSpaceLighting
is_light_directional(int i) constglk::ScreenSpaceLighting
normal() constglk::ScreenSpaceLighting
num_lights() constglk::ScreenSpaceLighting
occlusion() constglk::ScreenSpaceLighting
OCCLUSION_MODEL enum nameglk::ScreenSpaceLighting
position() constglk::ScreenSpaceLighting
ScreenEffect()glk::ScreenEffectinline
ScreenSpaceLighting(const Eigen::Vector2i &size=Eigen::Vector2i(1920, 1080), bool use_splatting=false)glk::ScreenSpaceLighting
set_albedo(float albedo)glk::ScreenSpaceLighting
set_diffuse_model(DIFFUSE_MODEL model)glk::ScreenSpaceLighting
set_directional_light(int i, const Eigen::Vector3f &direction, const Eigen::Vector4f &color)glk::ScreenSpaceLighting
set_iridescence_model(IRIDESCENCE_MODEL model)glk::ScreenSpaceLighting
set_light(int i, const Eigen::Vector3f &pos, const Eigen::Vector4f &color)glk::ScreenSpaceLighting
set_light(int i, const Eigen::Vector3f &pos, const Eigen::Vector4f &color, const Eigen::Vector2f &attenuation, float max_range)glk::ScreenSpaceLighting
set_light_attenuation(int i, const Eigen::Vector2f &attenuation)glk::ScreenSpaceLighting
set_light_color(int i, const Eigen::Vector4f &color)glk::ScreenSpaceLighting
set_light_dir(int i, const Eigen::Vector3f &dir)glk::ScreenSpaceLighting
set_light_directional(int i, bool directional)glk::ScreenSpaceLighting
set_light_pos(int i, const Eigen::Vector3f &pos)glk::ScreenSpaceLighting
set_light_range(int i, float range)glk::ScreenSpaceLighting
set_occlusion_model(OCCLUSION_MODEL model)glk::ScreenSpaceLighting
set_roughness(float roughness)glk::ScreenSpaceLighting
set_size(const Eigen::Vector2i &size) overrideglk::ScreenSpaceLightingvirtual
set_specular_model(SPECULAR_MODEL model)glk::ScreenSpaceLighting
SPECULAR_MODEL enum nameglk::ScreenSpaceLighting
~ScreenEffect()glk::ScreenEffectinlinevirtual
~ScreenSpaceLighting() overrideglk::ScreenSpaceLightingvirtual