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guik::AsyncLightViewer Member List

This is the complete list of members for guik::AsyncLightViewer, including all inherited members.

append_text(const std::string &text)guik::AsyncLightViewerContext
async_sub_viewer(const std::string &context_name, const Eigen::Vector2i &canvas_size=Eigen::Vector2i(-1, -1))guik::AsyncLightViewer
AsyncLightViewerContext()guik::AsyncLightViewerContext
AsyncLightViewerContext(LightViewerContext *context)guik::AsyncLightViewerContext
clear()guik::AsyncLightViewerContext
clear_drawables()guik::AsyncLightViewerContext
clear_drawables(const std::function< bool(const std::string &)> &fn)guik::AsyncLightViewerContext
clear_images()guik::AsyncLightViewer
clear_plots(bool clear_settings=true)guik::AsyncLightViewer
clear_text()guik::AsyncLightViewerContext
contextguik::AsyncLightViewerContextprotected
destroy()guik::AsyncLightViewerstatic
disable_xy_grid()guik::AsyncLightViewerContextinline
enable_xy_grid()guik::AsyncLightViewerContextinline
fit_all_plots()guik::AsyncLightViewer
fit_plot(const std::string &plot_name)guik::AsyncLightViewer
instance(const Eigen::Vector2i &size=Eigen::Vector2i(-1, -1), bool background=false, const std::string &title="screen")guik::AsyncLightViewerstatic
invoke(const std::function< void()> &func)guik::AsyncLightViewer
invoke_after_rendering(const std::function< void()> &func)guik::AsyncLightViewer
invoke_once(const std::string &label, const std::function< void()> &func)guik::AsyncLightViewer
link_plot_axes(const std::string &plot_name, int link_id, int axes=-1)guik::AsyncLightViewer
link_plot_axis(const std::string &plot_name, int link_id, int axis)guik::AsyncLightViewer
load_camera_settings(const std::string &path)guik::AsyncLightViewerContext
lookat(const Eigen::Vector3f &pt)guik::AsyncLightViewerContext
lookat(const Vector &pt)guik::AsyncLightViewerContextinline
register_ui_callback(const std::string &name, const std::function< void()> &callback=0)guik::AsyncLightViewerContext
remove_drawable(const std::string &name)guik::AsyncLightViewerContext
remove_drawable(const std::regex &regex)guik::AsyncLightViewerContext
remove_image(const std::string &name)guik::AsyncLightViewer
remove_plot(const std::string &plot_name, const std::string &label="")guik::AsyncLightViewer
remove_ui_callback(const std::string &name)guik::AsyncLightViewerContext
reset_center()guik::AsyncLightViewerContext
save_camera_settings(const std::string &path)guik::AsyncLightViewerContext
save_color_buffer(const std::string &filename)guik::AsyncLightViewerContext
save_depth_buffer(const std::string &filename, bool real_scale=true)guik::AsyncLightViewerContext
set_colormap(glk::COLORMAP colormap)guik::AsyncLightViewerContext
set_draw_xy_grid(bool draw_xy_grid)guik::AsyncLightViewerContext
set_line_style(const std::string &plot_name, const std::string &label, const Eigen::Vector4f &color=Eigen::Vector4f(0, 0, 0, -1), float weight=-1)guik::AsyncLightViewer
set_plot_style(const std::string &plot_name, const std::string &label, const PlotStyleConstPtr &style)guik::AsyncLightViewer
set_point_shape(float point_size=1.0f, bool metric=true, bool circle=true)guik::AsyncLightViewerContext
set_scatter_style(const std::string &plot_name, const std::string &label, int marker=0, float size=-1, const Eigen::Vector4f &fill=Eigen::Vector4f(0, 0, 0, -1), float weight=-1, const Eigen::Vector4f &outline=Eigen::Vector4f(0, 0, 0, -1))guik::AsyncLightViewer
setup_legend(const std::string &plot_name, int loc, int flags=0)guik::AsyncLightViewer
setup_plot(const std::string &plot_name, int width, int height, int plot_flags=0, int x_flags=0, int y_flags=0, int order=-1)guik::AsyncLightViewer
setup_plot_group_order(const std::string &group_name, int order)guik::AsyncLightViewer
toggle_wait()guik::AsyncLightViewerstatic
update_cone(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_coord(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_cube(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_drawable_setting(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_frustum(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_icosahedron(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_image(const std::string &name, int width, int height, const std::vector< unsigned char > &rgba_bytes, double scale=-1.0, int order=-1)guik::AsyncLightViewer
update_normal_dists(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, const Eigen::Matrix< Scalar, Dim, Dim > *covs, int num_points, float scale, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_normal_dists(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Alloc1 > &points, const std::vector< Eigen::Matrix< Scalar, Dim, Dim >, Alloc2 > &covs, float scale, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_plot(const std::string &plot_name, const std::string &label, const std::shared_ptr< const PlotData > &plot)guik::AsyncLightViewer
update_plot_histogram(const std::string &plot_name, const std::string &label, const std::vector< double > &xs, int bins=-2, const Eigen::Vector2d &range=Eigen::Vector2d(0.0, 0.0), int histogram_flags=0)guik::AsyncLightViewer
update_plot_histogram(const std::string &plot_name, const std::string &label, const std::vector< double > &xs, const std::vector< double > &ys, int x_bins=-2, int y_bins=-2, const Eigen::Vector2d &x_range=Eigen::Vector2d(0.0, 0.0), const Eigen::Vector2d &y_range=Eigen::Vector2d(0.0, 0.0), int histogram_flags=0)guik::AsyncLightViewer
update_plot_histogram(const std::string &plot_name, const std::string &label, const std::vector< T > &xs, int bins=-2, const Eigen::Vector2d &range=Eigen::Vector2d(0.0, 0.0), int histogram_flags=0)guik::AsyncLightViewer
update_plot_histogram(const std::string &plot_name, const std::string &label, const std::vector< T1 > &xs, const std::vector< T2 > &ys, int x_bins=-2, int y_bins=-2, const Eigen::Vector2d &x_range=Eigen::Vector2d(0.0, 0.0), const Eigen::Vector2d &y_range=Eigen::Vector2d(0.0, 0.0), int histogram_flags=0)guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< double > &ys, int line_flags=0, size_t max_num_data=2048)guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< double > &xs, const std::vector< double > &ys, int line_flags=0, size_t max_num_data=2048)guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< T > &ys, int line_flags=0, size_t max_num_data=8192 *12) -> std::enable_if_t< std::is_arithmetic_v< T >, void >guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< T1 > &xs, const std::vector< T2 > &ys, int line_flags=0, size_t max_num_data=8192 *12)guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< Eigen::Matrix< T, D, 1 >, Alloc > &data, int line_flags=0, size_t max_num_data=8192 *12)guik::AsyncLightViewer
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< T > &data, const Func &transform, int line_flags=0, size_t max_num_data=8192 *12) -> std::enable_if_t<!std::is_arithmetic_v< decltype(transform(data[0]))>, void >guik::AsyncLightViewerinline
update_plot_line(const std::string &plot_name, const std::string &label, const std::vector< T > &data, const Func &transform, int line_flags=0, size_t max_num_data=8192 *12) -> std::enable_if_t< std::is_arithmetic_v< decltype(transform(data[0]))>, void >guik::AsyncLightViewerinline
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< double > &ys, int scatter_flags=0)guik::AsyncLightViewer
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< double > &xs, const std::vector< double > &ys, int scatter_flags=0)guik::AsyncLightViewer
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< T > &ys, int scatter_flags=0) -> std::enable_if_t< std::is_arithmetic_v< T >, void >guik::AsyncLightViewer
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< T1 > &xs, const std::vector< T2 > &ys, int scatter_flags=0)guik::AsyncLightViewer
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< Eigen::Matrix< T, D, 1 >, Alloc > &data, int scatter_flags=0)guik::AsyncLightViewer
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< T > &data, const Func &transform, int scatter_flags=0, size_t max_num_data=8192 *12) -> std::enable_if_t<!std::is_arithmetic_v< decltype(transform(data[0]))>, void >guik::AsyncLightViewerinline
update_plot_scatter(const std::string &plot_name, const std::string &label, const std::vector< T > &data, const Func &transform, int scatter_flags=0, size_t max_num_data=8192 *12) -> std::enable_if_t< std::is_arithmetic_v< decltype(transform(data[0]))>, void >guik::AsyncLightViewerinline
update_plot_stairs(const std::string &plot_name, const std::string &label, const std::vector< double > &ys, int stairs_flags=0)guik::AsyncLightViewer
update_plot_stairs(const std::string &plot_name, const std::string &label, const std::vector< double > &xs, const std::vector< double > &ys, int stairs_flags=0)guik::AsyncLightViewer
update_plot_stairs(const std::string &plot_name, const std::string &label, const std::vector< T > &ys, int stairs_flags=0)guik::AsyncLightViewer
update_plot_stairs(const std::string &plot_name, const std::string &label, const std::vector< T1 > &xs, const std::vector< T2 > &ys, int stairs_flags=0)guik::AsyncLightViewer
update_points(const std::string &name, const float *data, int stride, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Allocator > &points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const float *vertices, int vertex_stride, const float *colors, int color_stride, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const std::vector< Eigen::Matrix< ScalarV, DimV, 1 >, AllocatorV > &points, const std::vector< Eigen::Matrix< ScalarC, DimC, 1 >, AllocatorC > &colors, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_sphere(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const float *vertices, const float *colors, int num_vertices, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_cone(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_cube(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_frustum(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_icosahedron(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_sphere(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
use_arcball_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f)guik::AsyncLightViewerContext
use_fps_camera_control(double fovy_deg=60.0)guik::AsyncLightViewerContext
use_orbit_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f)guik::AsyncLightViewerContext
use_orbit_camera_control_xz(double distance=80.0, double theta=0.0, double phi=0.0)guik::AsyncLightViewerContext
use_topdown_camera_control(double distance=80.0, double theta=0.0)guik::AsyncLightViewerContext
wait()guik::AsyncLightViewerstatic
wait_until_click()guik::AsyncLightViewerstatic
~AsyncLightViewer()guik::AsyncLightViewervirtual
~AsyncLightViewerContext()guik::AsyncLightViewerContext