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guik::AsyncLightViewerContext Member List

This is the complete list of members for guik::AsyncLightViewerContext, including all inherited members.

append_text(const std::string &text)guik::AsyncLightViewerContext
AsyncLightViewerContext()guik::AsyncLightViewerContext
AsyncLightViewerContext(LightViewerContext *context)guik::AsyncLightViewerContext
clear()guik::AsyncLightViewerContext
clear_drawables()guik::AsyncLightViewerContext
clear_drawables(const std::function< bool(const std::string &)> &fn)guik::AsyncLightViewerContext
clear_text()guik::AsyncLightViewerContext
contextguik::AsyncLightViewerContextprotected
disable_xy_grid()guik::AsyncLightViewerContextinline
enable_xy_grid()guik::AsyncLightViewerContextinline
load_camera_settings(const std::string &path)guik::AsyncLightViewerContext
lookat(const Eigen::Vector3f &pt)guik::AsyncLightViewerContext
lookat(const Vector &pt)guik::AsyncLightViewerContextinline
register_ui_callback(const std::string &name, const std::function< void()> &callback=0)guik::AsyncLightViewerContext
remove_drawable(const std::string &name)guik::AsyncLightViewerContext
remove_drawable(const std::regex &regex)guik::AsyncLightViewerContext
remove_ui_callback(const std::string &name)guik::AsyncLightViewerContext
reset_center()guik::AsyncLightViewerContext
save_camera_settings(const std::string &path)guik::AsyncLightViewerContext
save_color_buffer(const std::string &filename)guik::AsyncLightViewerContext
save_depth_buffer(const std::string &filename, bool real_scale=true)guik::AsyncLightViewerContext
set_colormap(glk::COLORMAP colormap)guik::AsyncLightViewerContext
set_draw_xy_grid(bool draw_xy_grid)guik::AsyncLightViewerContext
set_point_shape(float point_size=1.0f, bool metric=true, bool circle=true)guik::AsyncLightViewerContext
update_cone(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_coord(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_cube(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_drawable_setting(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_frustum(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_icosahedron(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_normal_dists(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, const Eigen::Matrix< Scalar, Dim, Dim > *covs, int num_points, float scale, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_normal_dists(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Alloc1 > &points, const std::vector< Eigen::Matrix< Scalar, Dim, Dim >, Alloc2 > &covs, float scale, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const float *data, int stride, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Allocator > &points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const float *vertices, int vertex_stride, const float *colors, int color_stride, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_points(const std::string &name, const std::vector< Eigen::Matrix< ScalarV, DimV, 1 >, AllocatorV > &points, const std::vector< Eigen::Matrix< ScalarC, DimC, 1 >, AllocatorC > &colors, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_sphere(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const float *vertices, const float *colors, int num_vertices, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_cone(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_cube(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_frustum(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_icosahedron(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
update_wire_sphere(const std::string &name, const ShaderSetting &shader_setting)guik::AsyncLightViewerContext
use_arcball_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f)guik::AsyncLightViewerContext
use_fps_camera_control(double fovy_deg=60.0)guik::AsyncLightViewerContext
use_orbit_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f)guik::AsyncLightViewerContext
use_orbit_camera_control_xz(double distance=80.0, double theta=0.0, double phi=0.0)guik::AsyncLightViewerContext
use_topdown_camera_control(double distance=80.0, double theta=0.0)guik::AsyncLightViewerContext
~AsyncLightViewerContext()guik::AsyncLightViewerContext