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gtsam_points
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This is the complete list of members for guik::LightViewerContext, including all inherited members.
| append_text(const std::string &text) | guik::LightViewerContext | virtual |
| async() | guik::LightViewerContext | |
| canvas | guik::LightViewerContext | protected |
| canvas_br() const | guik::LightViewerContext | inline |
| canvas_rect_max | guik::LightViewerContext | protected |
| canvas_rect_min | guik::LightViewerContext | protected |
| canvas_size() const | guik::LightViewerContext | inline |
| canvas_tl() const | guik::LightViewerContext | inline |
| clear() | guik::LightViewerContext | virtual |
| clear_drawable_filters() | guik::LightViewerContext | |
| clear_drawables() | guik::LightViewerContext | |
| clear_drawables(const std::function< bool(const std::string &)> &fn) | guik::LightViewerContext | |
| clear_partial_rendering() | guik::LightViewerContext | |
| clear_text() | guik::LightViewerContext | virtual |
| color_buffer() const | guik::LightViewerContext | |
| context_name | guik::LightViewerContext | protected |
| decimal_rendering | guik::LightViewerContext | protected |
| depth_buffer() const | guik::LightViewerContext | |
| disable_partial_rendering() | guik::LightViewerContext | |
| disable_xy_grid() | guik::LightViewerContext | inline |
| draw_gl() | guik::LightViewerContext | |
| draw_ui() | guik::LightViewerContext | |
| draw_xy_grid | guik::LightViewerContext | protected |
| drawable_filters | guik::LightViewerContext | protected |
| drawables | guik::LightViewerContext | protected |
| dynamic_flag_buffer() const | guik::LightViewerContext | |
| enable_decimal_rendering() | guik::LightViewerContext | |
| enable_info_buffer() | guik::LightViewerContext | |
| enable_normal_buffer() | guik::LightViewerContext | |
| enable_partial_rendering(double clear_thresh=1e-6) | guik::LightViewerContext | |
| enable_xy_grid() | guik::LightViewerContext | inline |
| find_drawable(const std::string &name) | guik::LightViewerContext | |
| get_camera_control() const | guik::LightViewerContext | |
| get_canvas() | guik::LightViewerContext | |
| get_drawables() | guik::LightViewerContext | |
| get_projection_control() const | guik::LightViewerContext | |
| get_screen_effect() const | guik::LightViewerContext | |
| global_shader_setting | guik::LightViewerContext | protected |
| hide() | guik::LightViewerContext | |
| info_buffer() const | guik::LightViewerContext | |
| info_buffer_enabled() const | guik::LightViewerContext | |
| init_canvas(const Eigen::Vector2i &size) | guik::LightViewerContext | |
| last_projection_view_matrix | guik::LightViewerContext | protected |
| LightViewerContext(const std::string &context_name) | guik::LightViewerContext | |
| load_camera_settings(const std::string &path) | guik::LightViewerContext | |
| lookat(const Eigen::Vector3f &pt) | guik::LightViewerContext | |
| lookat(const Vector &pt) | guik::LightViewerContext | inline |
| normal_buffer() const | guik::LightViewerContext | |
| normal_buffer_enabled() const | guik::LightViewerContext | |
| partial_rendering_enabled() const | guik::LightViewerContext | |
| pick_depth(const Eigen::Vector2i &p, int window=2) const | guik::LightViewerContext | |
| pick_info(const Eigen::Vector2i &p, int window=2) const | guik::LightViewerContext | |
| pick_point(int button=0, int window=2, Eigen::Vector4i *info=nullptr) const | guik::LightViewerContext | |
| projection_matrix() const | guik::LightViewerContext | inline |
| read_color_buffer() const | guik::LightViewerContext | |
| read_depth_buffer(bool real_scale=true) | guik::LightViewerContext | |
| register_drawable_filter(const std::string &filter_name, const std::function< bool(const std::string &)> &filter=0) | guik::LightViewerContext | |
| register_ui_callback(const std::string &name, const std::function< void()> &callback=0) | guik::LightViewerContext | virtual |
| remove_drawable(const std::string &name) | guik::LightViewerContext | |
| remove_drawable(const std::regex ®ex) | guik::LightViewerContext | |
| remove_drawable_filter(const std::string &filter_name) | guik::LightViewerContext | |
| remove_ui_callback(const std::string &name) | guik::LightViewerContext | |
| reset_center() | guik::LightViewerContext | |
| save_camera_settings(const std::string &path) const | guik::LightViewerContext | |
| save_color_buffer(const std::string &filename) | guik::LightViewerContext | |
| save_depth_buffer(const std::string &filename, bool real_scale=true) | guik::LightViewerContext | |
| set_bg_texture(const std::shared_ptr< glk::Texture > &bg_texture) | guik::LightViewerContext | |
| set_camera_control(const std::shared_ptr< CameraControl > &camera_control) | guik::LightViewerContext | |
| set_clear_color(const Eigen::Vector4f &color) | guik::LightViewerContext | |
| set_colormap(glk::COLORMAP colormap) | guik::LightViewerContext | |
| set_draw_xy_grid(bool draw_xy_grid) | guik::LightViewerContext | |
| set_point_shape(float point_size=1.0f, bool metric=true, bool circle=true) | guik::LightViewerContext | |
| set_pos(const Eigen::Vector2i &pos, ImGuiCond cond=ImGuiCond_FirstUseEver, ImGuiWindowFlags=0) | guik::LightViewerContext | |
| set_projection_control(const std::shared_ptr< ProjectionControl > &projection_control) | guik::LightViewerContext | |
| set_rainbow_axis(const Eigen::Vector3f &axis) | guik::LightViewerContext | |
| set_rainbow_range(const Eigen::Vector2f &minmax_z) | guik::LightViewerContext | |
| set_screen_effect(const std::shared_ptr< glk::ScreenEffect > &effect) | guik::LightViewerContext | |
| set_size(const Eigen::Vector2i &size) | guik::LightViewerContext | |
| shader_setting() | guik::LightViewerContext | inline |
| shader_setting() const | guik::LightViewerContext | inline |
| show() | guik::LightViewerContext | |
| show_window | guik::LightViewerContext | protected |
| sub_texts | guik::LightViewerContext | protected |
| sub_texts_mutex | guik::LightViewerContext | protected |
| sub_ui_callbacks | guik::LightViewerContext | protected |
| unproject(const Eigen::Vector2i &p, float depth) const | guik::LightViewerContext | |
| update_cone(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_coord(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_cube(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_drawable(const std::string &name, const glk::Drawable::ConstPtr &drawable, const ShaderSetting &shader_setting=ShaderSetting()) | guik::LightViewerContext | |
| update_frustum(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_icosahedron(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_normal_dists(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, const Eigen::Matrix< Scalar, Dim, Dim > *covs, int num_points, float scale, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_normal_dists(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Alloc1 > &points, const std::vector< Eigen::Matrix< Scalar, Dim, Dim >, Alloc2 > &covs, float scale, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_points(const std::string &name, const float *data, int stride, int num_points, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_points(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_points(const std::string &name, const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Allocator > &points, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_sphere(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const float *vertices, const float *colors, int num_vertices, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const Eigen::Matrix< Scalar, Dim, 1 > *points, int num_points, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const Eigen::Matrix< ScalarV, DimV, 1 > *points, const Eigen::Matrix< ScalarC, DimC, 1 > *colors, int num_points, const unsigned int *indices, int num_indices, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const std::vector< Point, Alloc > &points, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_thin_lines(const std::string &name, const std::vector< Point, AllocP > &points, const std::vector< Color, AllocC > &colors, const std::vector< unsigned int > &indices, bool line_strip, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_wire_cone(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_wire_cube(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_wire_frustum(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_wire_icosahedron(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| update_wire_sphere(const std::string &name, const ShaderSetting &shader_setting) | guik::LightViewerContext | |
| use_arcball_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f) | guik::LightViewerContext | |
| use_fps_camera_control(double fovy_deg=60.0) | guik::LightViewerContext | |
| use_orbit_camera_control(double distance=80.0, double theta=0.0, double phi=-60.0f *M_PI/180.0f) | guik::LightViewerContext | |
| use_orbit_camera_control_xz(double distance=80.0, double theta=0.0, double phi=0.0) | guik::LightViewerContext | |
| use_topdown_camera_control(double distance=80.0, double theta=0.0) | guik::LightViewerContext | |
| view_matrix() const | guik::LightViewerContext | inline |
| ~LightViewerContext() | guik::LightViewerContext | virtual |