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Public Types | List of all members
guik::ColorMode Struct Reference

Fragment color mode. RAINBOW : Color mapped by 3D coordinates of pixels (by default, Z-axis is used for color mapping) FLAT_COLOR : Single flat color VERTEX_COLOR : Color from vertex color attribute TEXTURE_COLOR : Color from texture map VERTEX_COLORMAP : Color from vertex colormap attribute. More...

#include <shader_setting.hpp>

Public Types

enum  MODE {
  RAINBOW = 0 , FLAT_COLOR = 1 , VERTEX_COLOR = 2 , TEXTURE_COLOR = 3 ,
  VERTEX_COLORMAP = 4
}
 

Detailed Description

Fragment color mode. RAINBOW : Color mapped by 3D coordinates of pixels (by default, Z-axis is used for color mapping) FLAT_COLOR : Single flat color VERTEX_COLOR : Color from vertex color attribute TEXTURE_COLOR : Color from texture map VERTEX_COLORMAP : Color from vertex colormap attribute.

Member Enumeration Documentation

◆ MODE

Enumerator
RAINBOW 
FLAT_COLOR 
VERTEX_COLOR 
TEXTURE_COLOR 
VERTEX_COLORMAP 

The documentation for this struct was generated from the following file: