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gtsam_points
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Fragment color mode. RAINBOW : Color mapped by 3D coordinates of pixels (by default, Z-axis is used for color mapping) FLAT_COLOR : Single flat color VERTEX_COLOR : Color from vertex color attribute TEXTURE_COLOR : Color from texture map VERTEX_COLORMAP : Color from vertex colormap attribute. More...
#include <shader_setting.hpp>
Public Types | |
| enum | MODE { RAINBOW = 0 , FLAT_COLOR = 1 , VERTEX_COLOR = 2 , TEXTURE_COLOR = 3 , VERTEX_COLORMAP = 4 } |
Fragment color mode. RAINBOW : Color mapped by 3D coordinates of pixels (by default, Z-axis is used for color mapping) FLAT_COLOR : Single flat color VERTEX_COLOR : Color from vertex color attribute TEXTURE_COLOR : Color from texture map VERTEX_COLORMAP : Color from vertex colormap attribute.