| add(const std::string &name_, const T &value) | guik::ShaderSetting | inline |
| add(const std::string &name, const Eigen::Isometry3f &value) | guik::ShaderSetting | inline |
| add(const std::string &name, const Eigen::Affine3f &value) | guik::ShaderSetting | inline |
| cast(const std::string &name_) const | guik::ShaderSetting | inline |
| clone() const | guik::ShaderSetting | |
| color_mode() const | guik::ShaderSetting | |
| ConstPtr typedef | guik::ShaderSetting | |
| dynamic_object() | guik::ShaderSetting | |
| FlatColor(float r, float g, float b, float a=1.0f) | guik::FlatColor | inlineexplicit |
| FlatColor(const Eigen::Vector4f &color) | guik::FlatColor | inlineexplicit |
| FlatColor(const Eigen::Vector4f &color, const Transform &transform) | guik::FlatColor | inlineexplicit |
| FlatColor(const Color &color) | guik::FlatColor | inlineexplicit |
| FlatColor(float r, float g, float b, float a, const Transform &transform) | guik::FlatColor | inlineexplicit |
| FlatColor(const Color &color, const Transform &transform) | guik::FlatColor | inlineexplicit |
| FlatColor(std::initializer_list< T > i) | guik::FlatColor | inlineexplicit |
| FlatColor(std::initializer_list< T > i, const Transform &transform) | guik::FlatColor | inlineexplicit |
| get(const std::string &name_) | guik::ShaderSetting | inline |
| get(const std::string &name_) const | guik::ShaderSetting | inline |
| make_transparent() | guik::ShaderSetting | |
| material_color() const | guik::ShaderSetting | |
| model_matrix() const | guik::ShaderSetting | |
| operator=(const ShaderSetting &other) | guik::ShaderSetting | |
| params | guik::ShaderSetting | |
| point_scale() const | guik::ShaderSetting | |
| point_size() const | guik::ShaderSetting | |
| Ptr typedef | guik::ShaderSetting | |
| remove_model_matrix() | guik::ShaderSetting | |
| rotate(const float angle, const Eigen::Vector3f &axis) | guik::ShaderSetting | |
| rotate(const float angle, const Vector &axis) | guik::ShaderSetting | inline |
| rotate(const Eigen::Quaternion< Scalar > &quat) | guik::ShaderSetting | inline |
| rotate(const Eigen::Matrix< Scalar, Dim, Dim > &rot) | guik::ShaderSetting | inline |
| rotation() const | guik::ShaderSetting | |
| scale(float scaling) | guik::ShaderSetting | |
| scale(float sx, float sy, float sz) | guik::ShaderSetting | |
| scale(const Eigen::Vector3f &scaling) | guik::ShaderSetting | |
| scale(const Vector &scaling) | guik::ShaderSetting | inline |
| set(glk::GLSLShader &shader) const | guik::ShaderSetting | |
| set_alpha(float alpha) | guik::ShaderSetting | |
| set_color(float r, float g, float b, float a) | guik::ShaderSetting | |
| set_color(const Color &color_) | guik::ShaderSetting | inline |
| set_color_mode(int color_mode) | guik::ShaderSetting | |
| set_model_matrix(const Transform &transform) | guik::ShaderSetting | inline |
| set_old_default_point_shape() | guik::ShaderSetting | |
| set_point_scale(float scaling) | guik::ShaderSetting | |
| set_point_scale_metric() | guik::ShaderSetting | |
| set_point_scale_mode(guik::PointScaleMode::MODE mode) | guik::ShaderSetting | |
| set_point_scale_screenspace() | guik::ShaderSetting | |
| set_point_shape(float point_size, bool metric, bool circle) | guik::ShaderSetting | |
| set_point_shape_circle() | guik::ShaderSetting | |
| set_point_shape_mode(guik::PointShapeMode::MODE mode) | guik::ShaderSetting | |
| set_point_shape_rectangle() | guik::ShaderSetting | |
| set_point_size(float size) | guik::ShaderSetting | |
| set_point_size_offset(float offset) | guik::ShaderSetting | |
| set_rainbow_axis(const Eigen::Vector3f &axis) | guik::ShaderSetting | |
| set_rainbow_range(const Eigen::Vector2f &minmax_z) | guik::ShaderSetting | |
| ShaderSetting() | guik::ShaderSetting | |
| ShaderSetting(int color_mode) | guik::ShaderSetting | |
| ShaderSetting(int color_mode, const Eigen::Matrix4f &transform) | guik::ShaderSetting | |
| ShaderSetting(int color_mode, const Transform &transform) | guik::ShaderSetting | inline |
| ShaderSetting(const ShaderSetting &other) | guik::ShaderSetting | |
| static_object() | guik::ShaderSetting | |
| transform(const Transform &transform) | guik::ShaderSetting | inline |
| translate(float tx, float ty, float tz) | guik::ShaderSetting | |
| translate(const Eigen::Vector3f &translation) | guik::ShaderSetting | |
| translate(const Vector &translation) | guik::ShaderSetting | inline |
| translation() const | guik::ShaderSetting | |
| transparent | guik::ShaderSetting | |
| ~FlatColor() override | guik::FlatColor | inlinevirtual |
| ~ShaderSetting() | guik::ShaderSetting | inlinevirtual |