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guik::TextureColor Member List

This is the complete list of members for guik::TextureColor, including all inherited members.

add(const std::string &name_, const T &value)guik::ShaderSettinginline
add(const std::string &name, const Eigen::Isometry3f &value)guik::ShaderSettinginline
add(const std::string &name, const Eigen::Affine3f &value)guik::ShaderSettinginline
cast(const std::string &name_) constguik::ShaderSettinginline
clone() constguik::ShaderSetting
color_mode() constguik::ShaderSetting
ConstPtr typedefguik::ShaderSetting
dynamic_object()guik::ShaderSetting
get(const std::string &name_)guik::ShaderSettinginline
get(const std::string &name_) constguik::ShaderSettinginline
make_transparent()guik::ShaderSetting
material_color() constguik::ShaderSetting
model_matrix() constguik::ShaderSetting
operator=(const ShaderSetting &other)guik::ShaderSetting
paramsguik::ShaderSetting
point_scale() constguik::ShaderSetting
point_size() constguik::ShaderSetting
Ptr typedefguik::ShaderSetting
remove_model_matrix()guik::ShaderSetting
rotate(const float angle, const Eigen::Vector3f &axis)guik::ShaderSetting
rotate(const float angle, const Vector &axis)guik::ShaderSettinginline
rotate(const Eigen::Quaternion< Scalar > &quat)guik::ShaderSettinginline
rotate(const Eigen::Matrix< Scalar, Dim, Dim > &rot)guik::ShaderSettinginline
rotation() constguik::ShaderSetting
scale(float scaling)guik::ShaderSetting
scale(float sx, float sy, float sz)guik::ShaderSetting
scale(const Eigen::Vector3f &scaling)guik::ShaderSetting
scale(const Vector &scaling)guik::ShaderSettinginline
set(glk::GLSLShader &shader) constguik::ShaderSetting
set_alpha(float alpha)guik::ShaderSetting
set_color(float r, float g, float b, float a)guik::ShaderSetting
set_color(const Color &color_)guik::ShaderSettinginline
set_color_mode(int color_mode)guik::ShaderSetting
set_model_matrix(const Transform &transform)guik::ShaderSettinginline
set_old_default_point_shape()guik::ShaderSetting
set_point_scale(float scaling)guik::ShaderSetting
set_point_scale_metric()guik::ShaderSetting
set_point_scale_mode(guik::PointScaleMode::MODE mode)guik::ShaderSetting
set_point_scale_screenspace()guik::ShaderSetting
set_point_shape(float point_size, bool metric, bool circle)guik::ShaderSetting
set_point_shape_circle()guik::ShaderSetting
set_point_shape_mode(guik::PointShapeMode::MODE mode)guik::ShaderSetting
set_point_shape_rectangle()guik::ShaderSetting
set_point_size(float size)guik::ShaderSetting
set_point_size_offset(float offset)guik::ShaderSetting
set_rainbow_axis(const Eigen::Vector3f &axis)guik::ShaderSetting
set_rainbow_range(const Eigen::Vector2f &minmax_z)guik::ShaderSetting
ShaderSetting()guik::ShaderSetting
ShaderSetting(int color_mode)guik::ShaderSetting
ShaderSetting(int color_mode, const Eigen::Matrix4f &transform)guik::ShaderSetting
ShaderSetting(int color_mode, const Transform &transform)guik::ShaderSettinginline
ShaderSetting(const ShaderSetting &other)guik::ShaderSetting
static_object()guik::ShaderSetting
TextureColor()guik::TextureColorinline
TextureColor(const Transform &transform)guik::TextureColorinline
transform(const Transform &transform)guik::ShaderSettinginline
translate(float tx, float ty, float tz)guik::ShaderSetting
translate(const Eigen::Vector3f &translation)guik::ShaderSetting
translate(const Vector &translation)guik::ShaderSettinginline
translation() constguik::ShaderSetting
transparentguik::ShaderSetting
~ShaderSetting()guik::ShaderSettinginlinevirtual
~TextureColor() overrideguik::TextureColorinlinevirtual