TextureRenderer.
Definition texture_renderer.hpp:20
void draw(const glk::Texture &color_texture)
void draw_plain(glk::GLSLShader &shader) const
Definition texture.hpp:10
std::enable_if_t< needs_aligned_allocator< T >::value, std::shared_ptr< T > > make_shared(Args &&... args)
Definition make_shared.hpp:20