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gtsam_points
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This is the complete list of members for glk::PointCloudBuffer, including all inherited members.
| add_buffer(const std::string &attribute_name, const std::vector< float > &data) | glk::PointCloudBuffer | |
| add_buffer(const std::string &attribute_name, const std::vector< double > &data) | glk::PointCloudBuffer | |
| add_buffer(const std::string &attribute_name, const std::vector< Eigen::Matrix< Scalar, D, 1 >, Allocator > &data) | glk::PointCloudBuffer | |
| add_buffer(const std::string &attribute_name, int dim, const float *data, int stride, int num_points) | glk::PointCloudBuffer | |
| add_color(const std::vector< Eigen::Matrix< Scalar, 4, 1 >, Allocator > &colors) | glk::PointCloudBuffer | |
| add_color(const Eigen::Vector4f *colors, int num_points) | glk::PointCloudBuffer | |
| add_color(const Eigen::Vector4d *colors, int num_points) | glk::PointCloudBuffer | |
| add_color(const float *data, int stride, int num_points) | glk::PointCloudBuffer | |
| add_colormap(std::vector< float > &cmap, float scale=1.0f) | glk::PointCloudBuffer | |
| add_colormap(std::vector< double > &cmap, float scale=1.0) | glk::PointCloudBuffer | |
| add_colormap(const float *data, int stride, int num_points, float scale=1.0f) | glk::PointCloudBuffer | |
| add_intensity(glk::COLORMAP colormap, const std::vector< float > &intensities, float scale=1.0f) | glk::PointCloudBuffer | |
| add_intensity(glk::COLORMAP colormap, const std::vector< double > &intensities, float scale=1.0f) | glk::PointCloudBuffer | |
| add_intensity(glk::COLORMAP colormap, const float *intensities, const int num_points, float scale=1.0f) | glk::PointCloudBuffer | |
| add_intensity(glk::COLORMAP colormap, const double *intensities, const int num_points, float scale=1.0f) | glk::PointCloudBuffer | |
| add_intensity(glk::COLORMAP colormap, const float *data, int stride, int num_points, float scale=1.0f) | glk::PointCloudBuffer | |
| add_normals(const std::vector< Eigen::Matrix< float, N, 1 >, Allocator > &normals) | glk::PointCloudBuffer | |
| add_normals(const std::vector< Eigen::Matrix< double, N, 1 >, Allocator > &normals) | glk::PointCloudBuffer | |
| add_normals(const Eigen::Matrix< float, N, 1 > *normals, int num_points) | glk::PointCloudBuffer | |
| add_normals(const Eigen::Matrix< double, N, 1 > *normals, int num_points) | glk::PointCloudBuffer | |
| add_normals(const float *data, int stride, int num_points) | glk::PointCloudBuffer | |
| bind(glk::GLSLShader &shader) const | glk::PointCloudBuffer | |
| ConstPtr typedef | glk::Drawable | |
| disable_partial_rendering() | glk::PointCloudBuffer | |
| draw(glk::GLSLShader &shader) const override | glk::PointCloudBuffer | virtual |
| ebo_id() const | glk::PointCloudBuffer | |
| enable_partial_rendering(int points_budget=8192 *5) | glk::PointCloudBuffer | |
| get_aux_buffer(int i) const | glk::PointCloudBuffer | |
| get_aux_size() const | glk::PointCloudBuffer | |
| memory_usage() const | glk::PointCloudBuffer | |
| PointCloudBuffer(int stride, int num_points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const float *data, int stride, int num_points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Matrix< float, 3, -1 > &points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Matrix< double, 3, -1 > &points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Allocator > &points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Vector3f *points, int num_points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Vector4f *points, int num_points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Vector3d *points, int num_points) | glk::PointCloudBuffer | |
| PointCloudBuffer(const Eigen::Vector4d *points, int num_points) | glk::PointCloudBuffer | |
| Ptr typedef | glk::PointCloudBuffer | |
| set_colormap_buffer(const std::string &attribute_name) | glk::PointCloudBuffer | |
| size() const | glk::PointCloudBuffer | inline |
| unbind(glk::GLSLShader &shader) const | glk::PointCloudBuffer | |
| update_buffer_with_indices(GLuint buffer, const float *data, int stride, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_buffer_with_indices(const std::string &attribute_name, int dim, const float *data, int stride, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_color_with_indices(const std::vector< Eigen::Matrix< Scalar, 4, 1 >, Allocator > &colors, const std::vector< unsigned int > &indices) | glk::PointCloudBuffer | |
| update_color_with_indices(const Eigen::Vector4f *colors, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_color_with_indices(const Eigen::Vector4d *colors, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const std::vector< Eigen::Matrix< Scalar, D, 1 >, Allocator > &points, const std::vector< unsigned int > &indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const Eigen::Vector3f *points, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const Eigen::Vector4f *points, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const Eigen::Vector3d *points, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const Eigen::Vector4d *points, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| update_points_with_indices(const float *data, int stride, const unsigned int *indices, int num_indices) | glk::PointCloudBuffer | |
| vba_id() const | glk::PointCloudBuffer | |
| vbo_id() const | glk::PointCloudBuffer | |
| ~Drawable() | glk::Drawable | inlinevirtual |
| ~PointCloudBuffer() override | glk::PointCloudBuffer | virtual |