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glk::PointCloudBuffer Member List

This is the complete list of members for glk::PointCloudBuffer, including all inherited members.

add_buffer(const std::string &attribute_name, const std::vector< float > &data)glk::PointCloudBuffer
add_buffer(const std::string &attribute_name, const std::vector< double > &data)glk::PointCloudBuffer
add_buffer(const std::string &attribute_name, const std::vector< Eigen::Matrix< Scalar, D, 1 >, Allocator > &data)glk::PointCloudBuffer
add_buffer(const std::string &attribute_name, int dim, const float *data, int stride, int num_points)glk::PointCloudBuffer
add_color(const std::vector< Eigen::Matrix< Scalar, 4, 1 >, Allocator > &colors)glk::PointCloudBuffer
add_color(const Eigen::Vector4f *colors, int num_points)glk::PointCloudBuffer
add_color(const Eigen::Vector4d *colors, int num_points)glk::PointCloudBuffer
add_color(const float *data, int stride, int num_points)glk::PointCloudBuffer
add_colormap(std::vector< float > &cmap, float scale=1.0f)glk::PointCloudBuffer
add_colormap(std::vector< double > &cmap, float scale=1.0)glk::PointCloudBuffer
add_colormap(const float *data, int stride, int num_points, float scale=1.0f)glk::PointCloudBuffer
add_intensity(glk::COLORMAP colormap, const std::vector< float > &intensities, float scale=1.0f)glk::PointCloudBuffer
add_intensity(glk::COLORMAP colormap, const std::vector< double > &intensities, float scale=1.0f)glk::PointCloudBuffer
add_intensity(glk::COLORMAP colormap, const float *intensities, const int num_points, float scale=1.0f)glk::PointCloudBuffer
add_intensity(glk::COLORMAP colormap, const double *intensities, const int num_points, float scale=1.0f)glk::PointCloudBuffer
add_intensity(glk::COLORMAP colormap, const float *data, int stride, int num_points, float scale=1.0f)glk::PointCloudBuffer
add_normals(const std::vector< Eigen::Matrix< float, N, 1 >, Allocator > &normals)glk::PointCloudBuffer
add_normals(const std::vector< Eigen::Matrix< double, N, 1 >, Allocator > &normals)glk::PointCloudBuffer
add_normals(const Eigen::Matrix< float, N, 1 > *normals, int num_points)glk::PointCloudBuffer
add_normals(const Eigen::Matrix< double, N, 1 > *normals, int num_points)glk::PointCloudBuffer
add_normals(const float *data, int stride, int num_points)glk::PointCloudBuffer
bind(glk::GLSLShader &shader) constglk::PointCloudBuffer
ConstPtr typedefglk::Drawable
disable_partial_rendering()glk::PointCloudBuffer
draw(glk::GLSLShader &shader) const overrideglk::PointCloudBuffervirtual
ebo_id() constglk::PointCloudBuffer
enable_partial_rendering(int points_budget=8192 *5)glk::PointCloudBuffer
get_aux_buffer(int i) constglk::PointCloudBuffer
get_aux_size() constglk::PointCloudBuffer
memory_usage() constglk::PointCloudBuffer
PointCloudBuffer(int stride, int num_points)glk::PointCloudBuffer
PointCloudBuffer(const float *data, int stride, int num_points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Matrix< float, 3, -1 > &points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Matrix< double, 3, -1 > &points)glk::PointCloudBuffer
PointCloudBuffer(const std::vector< Eigen::Matrix< Scalar, Dim, 1 >, Allocator > &points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Vector3f *points, int num_points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Vector4f *points, int num_points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Vector3d *points, int num_points)glk::PointCloudBuffer
PointCloudBuffer(const Eigen::Vector4d *points, int num_points)glk::PointCloudBuffer
Ptr typedefglk::PointCloudBuffer
set_colormap_buffer(const std::string &attribute_name)glk::PointCloudBuffer
size() constglk::PointCloudBufferinline
unbind(glk::GLSLShader &shader) constglk::PointCloudBuffer
update_buffer_with_indices(GLuint buffer, const float *data, int stride, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_buffer_with_indices(const std::string &attribute_name, int dim, const float *data, int stride, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_color_with_indices(const std::vector< Eigen::Matrix< Scalar, 4, 1 >, Allocator > &colors, const std::vector< unsigned int > &indices)glk::PointCloudBuffer
update_color_with_indices(const Eigen::Vector4f *colors, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_color_with_indices(const Eigen::Vector4d *colors, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_points_with_indices(const std::vector< Eigen::Matrix< Scalar, D, 1 >, Allocator > &points, const std::vector< unsigned int > &indices)glk::PointCloudBuffer
update_points_with_indices(const Eigen::Vector3f *points, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_points_with_indices(const Eigen::Vector4f *points, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_points_with_indices(const Eigen::Vector3d *points, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_points_with_indices(const Eigen::Vector4d *points, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
update_points_with_indices(const float *data, int stride, const unsigned int *indices, int num_indices)glk::PointCloudBuffer
vba_id() constglk::PointCloudBuffer
vbo_id() constglk::PointCloudBuffer
~Drawable()glk::Drawableinlinevirtual
~PointCloudBuffer() overrideglk::PointCloudBuffervirtual