#include <shader_storage_buffer.hpp>
◆ ShaderStorageBuffer()
◆ ~ShaderStorageBuffer()
| glk::ShaderStorageBuffer::~ShaderStorageBuffer |
( |
| ) |
|
◆ bind()
| void glk::ShaderStorageBuffer::bind |
( |
int |
index = 0 | ) |
|
◆ clear_data()
| void glk::ShaderStorageBuffer::clear_data |
( |
const T & |
data | ) |
|
◆ copy_to()
◆ get_data()
| void glk::ShaderStorageBuffer::get_data |
( |
size_t |
buffer_size, |
|
|
void * |
data |
|
) |
| const |
◆ id()
| GLuint glk::ShaderStorageBuffer::id |
( |
| ) |
const |
◆ set_data()
◆ size()
| size_t glk::ShaderStorageBuffer::size |
( |
| ) |
const |
◆ unbind()
| void glk::ShaderStorageBuffer::unbind |
( |
int |
index = 0 | ) |
|
The documentation for this class was generated from the following file: