#include <texture_renderer_input.hpp>
◆ Ptr
◆ TextureRendererInput()
◆ ~TextureRendererInput()
| glk::TextureRendererInput::~TextureRendererInput |
( |
| ) |
|
|
inline |
◆ get() [1/3]
| std::optional< T > glk::TextureRendererInput::get |
( |
const std::string & |
name | ) |
const |
◆ get() [2/3]
template<>
| std::optional< Eigen::Matrix4f > glk::TextureRendererInput::get |
( |
const std::string & |
name | ) |
const |
|
inline |
◆ get() [3/3]
template<>
| std::optional< unsigned int > glk::TextureRendererInput::get |
( |
const std::string & |
name | ) |
const |
|
inline |
◆ set() [1/3]
template<>
| void glk::TextureRendererInput::set |
( |
const std::string & |
name, |
|
|
const Eigen::Matrix4f & |
value |
|
) |
| |
|
inline |
◆ set() [2/3]
| void glk::TextureRendererInput::set |
( |
const std::string & |
name, |
|
|
const T & |
value |
|
) |
| |
◆ set() [3/3]
The documentation for this struct was generated from the following file: