#include <frame_buffer.hpp>
◆ FrameBuffer()
| glk::FrameBuffer::FrameBuffer |
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const Eigen::Vector2i & |
size, |
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int |
num_color_buffers = 1, |
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bool |
use_depth = true |
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) |
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◆ ~FrameBuffer()
| glk::FrameBuffer::~FrameBuffer |
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◆ add_color_buffer()
◆ add_depth_buffer()
◆ bind()
| void glk::FrameBuffer::bind |
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◆ bind_ext_depth_buffer()
◆ color() [1/4]
| Texture & glk::FrameBuffer::color |
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◆ color() [2/4]
◆ color() [3/4]
◆ color() [4/4]
◆ depth() [1/2]
| Texture & glk::FrameBuffer::depth |
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◆ depth() [2/2]
◆ num_color_buffers()
| int glk::FrameBuffer::num_color_buffers |
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const |
◆ set_size()
| void glk::FrameBuffer::set_size |
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const Eigen::Vector2i & |
size | ) |
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◆ size()
| Eigen::Vector2i glk::FrameBuffer::size |
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const |
◆ unbind()
| void glk::FrameBuffer::unbind |
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const |
The documentation for this class was generated from the following file: