#include <screen_scape_attribute_estimation.hpp>
◆ BufferType
| Enumerator |
|---|
| NONE | |
| DEPTH | |
| POSITION | |
| SMOOTHED_POSITION_X | |
| SMOOTHED_POSITION | |
| NORMAL | |
| SSAO | |
| SMOOTHED_SSAO_X | |
| SMOOTHED_SSAO | |
◆ ScreenSpaceAttributeEstimation()
| glk::ScreenSpaceAttributeEstimation::ScreenSpaceAttributeEstimation |
( |
const Eigen::Vector2i & |
size = Eigen::Vector2i(1920, 1080), |
|
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BufferType |
rendering_type = BufferType::NONE |
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) |
| |
◆ ~ScreenSpaceAttributeEstimation()
| virtual glk::ScreenSpaceAttributeEstimation::~ScreenSpaceAttributeEstimation |
( |
| ) |
|
|
overridevirtual |
◆ draw()
◆ normal()
◆ occlusion()
◆ position()
◆ set_rendering_buffer()
| void glk::ScreenSpaceAttributeEstimation::set_rendering_buffer |
( |
BufferType |
buffer_type | ) |
|
◆ set_size()
| virtual void glk::ScreenSpaceAttributeEstimation::set_size |
( |
const Eigen::Vector2i & |
size | ) |
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overridevirtual |
◆ set_smooth_normal()
| void glk::ScreenSpaceAttributeEstimation::set_smooth_normal |
( |
bool |
smooth_normal | ) |
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The documentation for this class was generated from the following file: