#include <gl_canvas.hpp>
◆ GLCanvas()
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW guik::GLCanvas::GLCanvas |
( |
const Eigen::Vector2i & |
size, |
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const std::string & |
shader_name = "rainbow", |
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|
size_t |
num_color_buffers = 1 |
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) |
| |
◆ bind()
| void guik::GLCanvas::bind |
( |
| ) |
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◆ bind_second()
| void guik::GLCanvas::bind_second |
( |
| ) |
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◆ clear_partial_rendering()
| void guik::GLCanvas::clear_partial_rendering |
( |
| ) |
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◆ color_buffer()
◆ depth_buffer()
◆ disable_partial_rendering()
| void guik::GLCanvas::disable_partial_rendering |
( |
| ) |
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◆ draw_ui()
| void guik::GLCanvas::draw_ui |
( |
| ) |
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◆ dynamic_flag_buffer()
| const glk::Texture & guik::GLCanvas::dynamic_flag_buffer |
( |
| ) |
const |
◆ enable_info_buffer()
| void guik::GLCanvas::enable_info_buffer |
( |
| ) |
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◆ enable_normal_buffer()
| void guik::GLCanvas::enable_normal_buffer |
( |
| ) |
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◆ enable_partial_rendering()
| void guik::GLCanvas::enable_partial_rendering |
( |
double |
clear_thresh = 1e-6 | ) |
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◆ get_effect()
◆ info_buffer()
◆ info_buffer_enabled()
| bool guik::GLCanvas::info_buffer_enabled |
( |
| ) |
const |
◆ load_shader()
| bool guik::GLCanvas::load_shader |
( |
const std::string & |
shader_name | ) |
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◆ mouse_control()
| void guik::GLCanvas::mouse_control |
( |
| ) |
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◆ normal_buffer()
| const glk::Texture & guik::GLCanvas::normal_buffer |
( |
| ) |
const |
◆ normal_buffer_enabled()
| bool guik::GLCanvas::normal_buffer_enabled |
( |
| ) |
const |
◆ partial_rendering_enabled()
| bool guik::GLCanvas::partial_rendering_enabled |
( |
| ) |
const |
◆ pick_depth()
| float guik::GLCanvas::pick_depth |
( |
const Eigen::Vector2i & |
p, |
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int |
window = 2 |
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) |
| const |
◆ pick_info()
| Eigen::Vector4i guik::GLCanvas::pick_info |
( |
const Eigen::Vector2i & |
p, |
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int |
window = 2 |
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) |
| const |
◆ ready()
| bool guik::GLCanvas::ready |
( |
| ) |
const |
◆ render_to_screen()
| void guik::GLCanvas::render_to_screen |
( |
int |
color_buffer_id = 0 | ) |
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◆ set_bg_texture()
| void guik::GLCanvas::set_bg_texture |
( |
const std::shared_ptr< glk::Texture > & |
bg_texture | ) |
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◆ set_blend_depth_write()
| void guik::GLCanvas::set_blend_depth_write |
( |
bool |
blend_depth_write | ) |
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◆ set_blend_func()
| void guik::GLCanvas::set_blend_func |
( |
GLenum |
sfactor, |
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|
GLenum |
dfactor |
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) |
| |
◆ set_clear_color()
| void guik::GLCanvas::set_clear_color |
( |
const Eigen::Vector4f & |
color | ) |
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◆ set_colormap()
◆ set_effect()
| void guik::GLCanvas::set_effect |
( |
const std::shared_ptr< glk::ScreenEffect > & |
effect | ) |
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◆ set_size()
| void guik::GLCanvas::set_size |
( |
const Eigen::Vector2i & |
size | ) |
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◆ unbind()
| void guik::GLCanvas::unbind |
( |
| ) |
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◆ unbind_second()
| void guik::GLCanvas::unbind_second |
( |
| ) |
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◆ unproject()
| Eigen::Vector3f guik::GLCanvas::unproject |
( |
const Eigen::Vector2i & |
p, |
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float |
depth |
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) |
| const |
◆ alpha_blend_dfactor
| GLenum guik::GLCanvas::alpha_blend_dfactor |
◆ alpha_blend_sfactor
| GLenum guik::GLCanvas::alpha_blend_sfactor |
◆ bg_texture
◆ blend_depth_write
| bool guik::GLCanvas::blend_depth_write |
◆ camera_control
◆ clear_color
| Eigen::Vector4f guik::GLCanvas::clear_color |
◆ clear_partial_rendering_flag
| bool guik::GLCanvas::clear_partial_rendering_flag |
◆ colormap
◆ dynamic_flag_buffer_id
| int guik::GLCanvas::dynamic_flag_buffer_id |
◆ frame_buffer
◆ info_buffer_id
| int guik::GLCanvas::info_buffer_id |
◆ is_partial_rendering_enabled
| bool guik::GLCanvas::is_partial_rendering_enabled |
◆ keyboard_control_speed
| double guik::GLCanvas::keyboard_control_speed |
◆ last_projection_view_matrix
| Eigen::Matrix4f guik::GLCanvas::last_projection_view_matrix |
◆ normal_buffer_id
| int guik::GLCanvas::normal_buffer_id |
◆ partial_clear_shader
◆ partial_rendering_clear_thresh
| double guik::GLCanvas::partial_rendering_clear_thresh |
◆ projection_control
◆ screen_effect
◆ screen_effect_buffer
◆ shader
◆ size
| Eigen::Vector2i guik::GLCanvas::size |
◆ texture_renderer
◆ texture_shader
The documentation for this class was generated from the following file: